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100 Ideas That Changed the Web
100 Ideas That Changed the Web merupakan buku yang mengulas sejarah perkembangan World Wide Web melalui seratus gagasan, teknologi, konsep, dan peristiwa yang berperan dalam membentuk web seperti yang dikenal saat ini. Pembahasan dimulai dari akar sejarahnya, termasuk proyek penelitian pemerintah Amerika Serikat, kemudian berkembang melalui teknologi seperti hypertext, modem, graphical user interface, personal computer, internet, web browser, search engine, Wi-Fi, open source, content management system, hingga berbagai perkembangan sosial dan budaya di internet. Buku ini juga membahas blogging, webmail, internet meme, digital wallet, e-commerce, web streaming, broadband, Creative Commons, social networking, podcast, mobile web, crowdsourcing, gamification, cloud computing, responsive web design, big data, dan Semantic Web. Disajikan secara ilustratif dengan berbagai gambar dan penjelasan ringkas, buku ini memberikan gambaran mengenai bagaimana teknologi, ide sosial, desain, bisnis, dan budaya saling berkontribusi terhadap perkembangan web. Daftar isi: Introduction; 100 Ideas That Changed the Web; No. 1 The Mundaneum; No. 2 The Space Race; No. 3 Hypertext; No. 4 The Modem; No. 5 Graphical User Interface; No. 6 The Mouse; No. 7 Markup Language; No. 8 XANADU; No. 9 The Personal Computer; No. 10 The Internet; No. 11 Internet Service Provider; No. 12 Bulletin Board Systems; No. 13 Hackers; No. 14 Cyberpunk; No. 15 Internet Protocol Suite; No. 16 Desktop Publishing; No. 17 Hypercard; No. 18 Graphics Interchange Format; No. 19 The Emoticon; No. 20 The Domain Name System; No. 21 The Project; No. 22 Web Browser; No. 23 The Cookie; No. 24 The JPEG; No. 25 Pornography; No. 26 Search; No. 27 WIFI; No. 28 Open Source; No. 29 Netiquette; No. 30 Apache Web Server; No. 31 Content Management Systems; No. 32 Web Analytics; No. 33 Massively Multi-Player Online Gaming; No. 34 Webcam; No. 35 Web Standards; No. 36 Geocities; No. 37 The Banner Ad; No. 38 Web Auction; No. 39 User-Centred Design; No. 40 Net Art; No. 41 Digital Fragility; No. 42 Information Architecture; No. 43 Web Chat; No. 44 Cascading Style Sheets; No. 45 Metadata; No. 46 The Webby Awards; No. 47 Pay Per Click; No. 48 Web Mapping; No. 49 Blogging; No. 50 Scaleable Vector Graphics; No. 51 Webmail; No. 52 Viral Content; No. 53 Internet Meme; No. 54 The Digital Wallet; No. 55 Ecommerce; No. 56 Collaborative Filtering; No. 57 The Drudge Report; No. 58 RSS Feeds; No. 59 Web Streaming; No. 60 The Independence of Cyberspace; No. 61 The Blair Witch Project; No. 62 Peer-to-Peer; No. 63 Broadband; No. 64 Creative Commons; No. 65 The Dot-Com Bubble; No. 66 Web TV; No. 67 The Wiki; No. 68 Infographics; No. 69 Augmented Reality; No. 70 Captcha; No. 71 Photo Sharing; No. 72 Podcast; No. 73 The Long Tail; No. 74 AJAX; No. 75 Social Networking; No. 76 Folksonomies; No. 77 Perpetual Beta; No. 78 Online Dating; No. 79 Surrogate Travel; No. 80 Casual Gaming; No. 81 Mashup; No. 82 YouTube; No. 83 Microblogging; No. 84 The QR Code; No. 85 Real-Time Reporting; No. 86 The Mobile Web; No. 87 User-Generated Content; No. 88 Aggregation; No. 89 The App Store; No. 90 Crowdsourcing; No. 91 Gamification; No. 92 Open Architecture; No. 93 Geolocation; No. 94 The Internet Election; No. 95 The Cloud; No. 96 Embeddable Fonts; No. 97 Tablet Devices; No. 98 Responsive Web Design; No. 99 Big Data; No. 100 The Semantic Web; Further Reading; Acknowledgements.
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